The Power of Two

Additional information

Artist

VOLNA

Year

2026

Type

Original Artwork

Technology

Three-channel video projection, interactive light-based controls, real-time game engine, multichannel audio

Material

Projectors, light sources, computer, speakers, pyramidal structure

Description

"The Power of Two" is an immersive, philosophical video game that is not about reaching a goal, but about the act of choosing itself. The work is part of the two-part media art project *Pyramid of Tomorrow*, created in collaboration with Norina Quinte and Andreas Hölldorfer (ato), who developed the sculptural pyramid in the urban space. The music for "The Power of Two" was composed by Szdåt.

The player enters a temporary second pyramid located next to the real stone pyramid on Karlsruhe’s market square. This second pyramid is not a single room, but a gateway into a virtual world — a vast, reduced landscape unfolding like a desert of the future.

This world responds to every decision. With each choice, its state shifts: it can heat up, dry out, and transform into a volcanic wasteland, or cool down, freeze, and become a silent snow-covered desert. Between these extremes lies a narrow state of equilibrium: a world that remains preserved in its condition. The player moves through this landscape in a futuristic vehicle. Along the way, they encounter short, familiar phrases drawn from advertising, media, and everyday culture.

The world follows a single principle:
Two choices. Always. Left or right.

From these simple decisions, a complex structure emerges. Each choice is local, subtle, and almost impossible to evaluate on its own. Yet together, these decisions form a path that only becomes visible as a whole at the end of the journey. After eight decisions, 256 possible variations emerge. None of them is “right” or “wrong” — each is a consequence of the player’s own actions.

Only at the end of the journey does the player recognise what they have created. For the first time, the pyramid appears and they approach it. A song plays on the radio, composed from the phrases selected along the way — a personal echo of their decisions. The music by Szdåt becomes part of the individual journey, transforming the sequence of choices into a personal sonic composition.

In an overheated world, the pyramid rises as a volcano from a glowing desert. In a frozen world, it appears as an iceberg within an icy landscape. In a state of equilibrium, it remains a human-made structure, echoing Friedrich Weinbrenner’s Karlsruhe Pyramid — a symbol of continued human existence.

"The Power of Two" shows that meaning does not emerge at the moment of choice, but in retrospect. The player does not choose the outcome. They choose the path. Only at the end does it become visible and audible that even the smallest decisions can shape an entire world.

The final question remains: “Who have I become by walking this path?”